Episode 1: How To Attack and Dethrone Gods

"Honestly killing gods is a healthy release, if anything." -Diana

Episode 1: How To Attack and Dethrone Gods
"Honestly killing gods is a healthy release, if anything."
-Diana

Worldbuilding is a daunting task, but we find it easiest to start all the way at the top.

Join Endeavorance and Diana for the first-ever episode of the Atlas Loom, where we'll break down all the ways in which you can best build out a pantheon of deities and define exactly what role they have in your games. How are the gods born? How are they killed? And most of all, what influence do they have on the world?

Plus, we learn the term "apotheosis". Excellent vocab word.

Topics covered in this heavenly episode

  • Creating roadmaps for killing gods.
  • Defining beliefs and godly portfolios.
  • Where are the gods, exactly?
  • Thinking about in-game world creation lore.
  • Discussing gods as forces vs. gods as tangible beings.
  • How do gods rise to power?
  • Systems for mortals achieving apotheosis.
  • Introducing Gerard!
  • Motives and methods for god vs. god warfare.
  • Describing godly turnover and transition of power.
  • How to quickly and effectively build gods from scratch.

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